![]() Swings their axe on the ground, creating three ice spires that deal damage to the foeĬharges at the foe, swinging their axe in a wide arc in front of them Slams their axe, generating a shockwave around itself, dealing damage to nearby foes Swings the axe towards the ground, creating a homing shockwave that follows the foe Throws a smoke bomb, allowing them to reposition Shivs the foe for a guaranteed critical hit Shoots a volley of arrows that deals poison damage to the foe Sets a spore trap that will detonate when the foe draws near, stunning them and dealing damage Healing ability is decreased each time this skill is used. When a non-assassin ally is alive, they will vanish on the final blow, reposition and gain some health. ![]() Gains an attack speed buff for a few seconds. Throws a smoke bomb, allowing them to reposition. Lays an arc of 3 bear traps in front of them, grasping enemies that step on them for some time Shoots volleys of arrows that deal poison damage to the foe When within melee range of an enemy, the Sun Hound gains an armor bonus Moving resets attack speed.īreathes a small cone of fire in front of them While striking an enemy, they will gradually attack faster and faster. Launches an arrow that explodes upon contact or after reaching its maximum distanceĭashes at the enemy, leaving a trail of flames behind them Shoves out and throws two projectiles that deal damage over time Swings their axe, launching small fireballs in an arc in front of them Grants nearby allies a 15% damage increase, a 10% chance to deliver a critical hit and immunity to slowing effects Spins wildly and swings their axe, cleaving foes and dropping explosive orbs that detonate after some time Dungeon Hunter 5 - Minions and Their Powers
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